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Piotr Ostiak

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Interactive career timeline. Two decades of building — from C++ game engines to AI-powered creative tools.

Exp:20+ Years
Location:Poland
Status:Available
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Two decades of building things that matter. From game engines to AI agents.

2005 - 2012

Co-Founder & Game Dev

Khanti Games

Built custom C++ game engines and physics systems before Unity existed. Founded a game studio.

C++OpenGLGame Dev
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2010

Grand Prix Winner

Nokia Developer Challenge

Pivoted to HTML5 early. Won the global challenge with 'Potrzasasz', a hybrid HTML5 social app.

HTML5Mobile FirstAward
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2013

Master's Thesis

West Pomeranian University

Degree in 'Implementation of HDR panorama stitching algorithms'. Deep dive into Computer Vision and Image Processing.

AlgorithmsComputer VisionMath
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2017 - 2024

Head of Technology

DISXT

Architected the agency's proprietary ad-tech engines. Built 'Grid8Creator' (Figma to DCO plugin), 'Video Dasher' (FFmpeg wrapper), and 'Video Renderer' (Adobe automation).

AdTechReactNode.js
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2025 - Present

Founder & Architect

GridLight AI (BannerBros)

Building autonomous AI agents that replace marketing dashboards. Transforming URLs into fully animated ad campaigns automatically.

AI AgentsLLMsGenerative UI
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SYSTEM MONITOR

CPU Skills Monitor

Real-time processing capabilities. All cores running at optimal performance.

Core (JS/React)

ACTIVE
TypeScript95%
React / Next.js92%
Node.js88%
Framer Motion85%
PID: 1000CPU: 90%MEM: 128MB

Engine (C++/Unity)

ACTIVE
C++80%
OpenGL / WebGL75%
Unity / C#70%
Physics Systems72%
PID: 1001CPU: 74%MEM: 256MB

Creative (DCO/Adobe)

ACTIVE
Adobe After Effects85%
Figma90%
DCO / AdTech95%
FFmpeg82%
PID: 1002CPU: 88%MEM: 384MB
Uptime: 20+ years
Projects: 100+
Coffee consumed: ∞

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